GEE&FREIRE_Cards.pdf (4.96 MB)

Educational Game Design Cards

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posted on 22.05.2019, 13:56 by Christina Myers
The presented cards aim at democratising knowledge and facilitate the implementation of educational game design. The cards were designed by merging the principles of learning in games (Gee, 2005) with Critical Pedagogy (Freire, 1970) and were enhanced with examples and suggestions for their implementation.

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Faculty of Science, Technology, Engineering and Mathematics (STEM)

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